Today EA SPORTS put out an article about the dynamic players that are in the NFL and how they affected the game and how it’s changing the game of Madden. RG3, Kaepernick, Russell Wilson, and Adrian Peterson all changed the game last year and now are very viable weapons in Madden NFL 25 with the Run Free Precision Modifier.
Here is an excerpt of their blog:
A number of people have some good ideas when it comes to Madden, some have great ideas, and then I find a person who has an awesome idea and David over at GoMadden has that awesome idea that I want to share today.
Here is a brief excerpt of what you’ll find in his article about enhancing the D-Line. Continue Reading
With EA SPORTS releasing it’s first two playbooks for the Madden NFL 25 last week there have been a lot of community reaction to the things they have seen and read. From the “Run Free” trailer to the Community impressions by those that have played Madden NFL 25 early at Community Days or recently at the EA SPORTS Season Opener, everyone has an opinion.
I guess I’ll start off by giving some insight on some of the things that people are saying from the different community sites out there. I’ve been to them all, read all of the threads, all of the impression articles, all of the impression videos. I’ve been to Madden Tips, Compete4ever, Madden School, OS, SportsGamer, TSO, Madden Students, The Gamers Lab, Madden Gurus, Madden Daily, GoMadden, PastaPadre, the EA Forums, IGN, GameSpot, and some others as well as Facebook …. let’s just say I think I have a pretty good grasp of what the Community wants and is talking about.
As an EA SPORTS Game Changer my job isn’t to hype the game at all, but to give out as much information as I can, when I can. It’s also to relay the concerns of the community to the developers that make the game. While it may seem that I work for EA, I really work for the community at large. It may come off as I’m hyping the game but sometimes I get excited as any fan would, but I’ll also voice what I don’t like. Now that I’ve got that out of the way, let’s talk about what the Community is saying and the reactions from the fans.
As if there wasn’t enough gameplay reactions (really never enough if you ask me) of Madden NFL 25, our friends at Underthecode.com have sat down with the guys and answered 10 questions about what they saw and their initial impressions. These are from some guys who have played the game as recently as 3 weeks ago.
2). EA Tiburon has revealed their new Force Impact System as a part of their upgrades to the Infinity Engine in Madden NFL 25. This system promises to “allow the game to account for the size and strength of players to render realistic results when impact occurs.” What is your take on how this could change the game?
If you have not checked out GoMadden.com you should, some very insightful articles as always and this one is no different and one of the things that’s a hot topic in the Madden Community if you are running leagues – The Play Clock. The play clock has always been a hot topic in Online Leagues and in this article, GoMadden explains why EA should rethink it in Madden NFL 25.
Madden 25 May Have Itself a Math Problem
Madden’s commitment to the 40-second play clock that the NFL utilizes has been a notorious issue in Madden among the hardcore community for years, but it has continued to fly under the radar without much serious complaint. Complaints or not, however, the ability to reserve 40 seconds for play calling would be detrimental to online games in Madden 25, just as it has been for prior editions, and it’s because 40 seconds doesn’t make any sense in a six minute universe.
Real-life NFL games are played with full 15 minute quarters, but online games in Madden are much shorter and for good reason; people simply don’t have the time to invest hours into a single game. But while Madden wisely made the adjustment long ago to make six minute quarters standard in Madden, they forgot to change the play clock along with it. That means the effectiveness of draining the clock on your opponent online is drastically more effective than it should be.
The fact that you can knock 40 seconds off the clock with every play in Madden, means that you can actually consume more than half of a quarter with just one third-down conversion. This often leads to players battling over just one possession each per quarter, which is not only wildly unrealistic, but it makes the coin toss absurdly valuable, as the ability to correctly time your last possession and get the ball at half is significantly enhanced. Compare this to the NFL, where draining the clock in a similar scenario would only consume roughly 20% of a given quarter, and wins and losses are decided on much more than a measly coin toss and one or two drives.
Read the rest of the article here.
I just think there needs to be more commissioner options, because it’s really the area of Online Leagues where guys are complaining about this.
If you have any questions, please be sure to comment and give me your thoughts about what you’ve seen in the trailers, screenshots, and articles.
Also be sure to check out the Madden NFL 25 News and Information Central with all of the news from around the web and updated daily.