The speculations were right, Owner Mode is coming to Connected Franchise in Madden NFL 25 and it will put you in control of your team from ticket prices to jersey sales. In a recent trip down to Austin, Texas I got a chance to play an early build of Connected Franchise in Madden NFL 25. This article will not touch on all of CFM or give you a brief overview, instead we’ll touch on what the responsibility is of an Owner in this mode. If you want to read about some more CFM stuff like what’s changed with progression, what’s new and what’s still not in, then check out my other articles. I’m going to try and take you through all the things you’ll need to do as an owner of a franchise here from the beginning.
Today EA released the much talked about Connected Franchise Mode Playbook which reveals Owner’s Mode in Madden NFL 25. The blog is kind of lengthy but it’s packed with goodies about how you will take your team to new heights. Very interested to see how the diehard offline franchise guys feel about Connected Franchise. The ability to take over all 32 teams, mix and match with owner of 1 team, coach of another, and then play as a player on another team. The ability to imports NCAA Football 14 Draft classes should make people happy as well. Take a read of the blog and then let me know what you think. Also make sure you check out my articles on Connected Franchise as well.
Here is the video:
Here is an excerpt form the blog, you can read the full version here.
Let’s face it, the player progression factor in Madden NFL 13 for players was way better than the potential grade that was in Madden NFL 12. In Madden NFL 25 progression is back but with some pretty significant changes that not only reward your players who can put up some good numbers but also the regression older players face as they hit their decline. On a recent trip to the EA Studios Josh Looman; Creative Director of CFM for Madden NFL 25, sat down and talked about the changes this year that will make you think twice about keeping that old RB on your team.
Please note that some of these figures are not final and are still being tuned but will let you in on the thinking behind some of the changes being made this year.
Young Players vs. Old Players
With last years progression system it was hard moving those old guys out of the lineup because they were getting better than they probably should have been. Meaning a guy like Michael Turner; who is 34 years old in one of my league is still a 89 in the year 2016, that’s 4 years into my CCM. There is no way Michael Turner is still playing at 34 let alone should be able to produce on the field.
Read the rest of the article I wrote for UnderTheCode.com here that focuses on progression in Connected Franchise: http://underthecode.com/2013/05/20/madden-nfl-25-quick-hits-new-progression-changes-in-connected-franchise-mode/
For more impressions about Madden NFL 25 Gameplay and Connected Franchise, follow me on Twitter @Shopmaster and leave your thoughts and comments below. Be sure to read some of my other “Madden NFL 25 Quick Hits” articles.
Also be sure to check out the Madden NFL 25 News and Information Central with all of the news from around the web and updated daily to get you ready for the release of Madden NFL 25.
Remember that Connected Franchise Information will be released sometime Monday May 20th and I will be doing a special live podcast all about Connected Franchise Information at 9:00pm est so tune into that.
It’s about time. Today is the day I get to talk about Connected Franchise in Madden NFL 25. There is going to be a lot of coverage today on Connected Franchise Mode from various outlets, including ESPN, UnderTheCode.com, GoodGameBro.com, TraditionSportsOnline.com, Operation Sports, GameChangersRadio.com and of course here on MyMaddenPad.com. So let’s set the line up for when all of this information comes out.
Sometime today EA SPORTS will release a blog and I’m guessing a video as well. I’m not sure when this blog will be released so please make sure you follow me on twitter @Shopmaster as I’ll tweet as soon as I get word from EA that it’s live. That blog and video will be shown here whenever it does go live.
Once the blog goes live, expect to see multiple tweets from the sites above about their content on Connected Franchise and I’ll list each one here as I discover them as well as in the Madden NFL 25 Information Central.
After you’ve read all of the content out there you may have some more questions and that’s where Game Changers Radio with myself and MadScientist come to the rescue. We will be doing a live show to talk even more about Connected Franchise and answer any questions that you still may have. We are trying our hardest to get an EA Developer on the show with us to help answer some of those questions you have. We are broadcasting at 9pm est. and you can listen to that by following this link: http://www.blogtalkradio.com/easgcradio/2013/05/21/game-changers-radio-special-cfm-playbook-event
Then even after that I will be putting up a Q&A page dedicated to Connected Franchise where you can post your questions and view other questions already asked. That link will be put up tomorrow morning.
So there you have it, if you have any questions please use the comment section below and give me your thoughts on CFM and what you are looking for to be in CFM.
The other day EA released it’s Playbook #2 Blog and video that was focused on the defensive side of the ball. There were quite a few things going on in that video and a lot of discussion coming from that video along with some questions about Hit Sticks and the “Heat Seeker” tackling in Madden NFL 25. It’s good to get this info out now before the CFM Info comes out later tomorrow because not many people will be talking about game play for a while until E3, or unless another gameplay video surfaces from EA.
I talked a little bit about blocking in Madden NFL 25 on a recent Game Changers Radio Show and how it is improved. I thought I’d drop some more information regarding blocking in light of a recent video that fellow Game Changer SimFBCritic did on his YouTube Channel and some questions that were asked of me on Twitter just yesterday about the blocking.
If you are not subscribed to Sim’s Channel, go and do that now. Sim is a good dude that believes, stresses, and lives for Simulation in all games including the Madden NFL franchise. Yesterday he posted a video talking about some information that he gathered from Devs regarding blocking. Let’s take a look:
In one of my previous articles I talk about the Running Game in Madden NFL 25 and how it’s not just the RBs you’ll have to worry about. In this Madden NFL 25 ‘Quick Hits’ article we take a look at the Top 5 QBs in the game that not only get it done through the air but will cause some problems if you let them ‘Run Free’ in the open field. On this list you won’t see V. Young and his 85 SPM, Dennis Dixon and his 90 JKM, or Tim Tebow and his 86 TRK. For the purpose of this article we are using the last roster update for Madden NFL 13
After a two day delay EA SPORTS has finally released a new defensive video focused on Defensive Control. This is Playbook #2 in the Madden NFL 25 Playbook list which focuses on the defensive side of the ball including heat seeker tackling, diving, and always staying in position.
The following is taken from the EA SPORTS Playbook #2 Blog that went with the above video.
Just a quick note that the Madden NFL 25 Defensive Video that EA SPORTS said would be out today is now likely to be pushed back till tomorrow thanks to a recent tweet.
— EA SPORTS Madden NFL (@EAMaddenNFL) May 14, 2013
I don’t think people should worry that this is two Monday’s that information for Madden NFL 25 is delayed. The delay has nothing to do with the game itself.
So we’ll wait for the video tomorrow to see how the defense looks in Madden NFL 25. In the meantime check out my Madden NFL 25 Quick Hits: Sideline Interceptions article.