The Connected Careers Mode in Madden 13 is the most in-depth Madden Online Franchise to date but with that becomes concerns for players and especially for Commissioners.
On my weekly live podcast (Game Changers Radio) commissioners after commissioners called in with concerns about the Salary Cap and people coming in, releasing everyone, incurring cap penalties and then leaving the league. Leaving that team in total disarray and no way to correct the situation.
Well I’m here to tell you because so many guys have no clue about the Salary Cap and how to manage it, commissioners may be facing the same type of problem with guys who don’t even mean to mess up their team but just don’t know how to manage the cap. So it’s important for you as a commissioner to redirect your guys to this and other helpful tips elsewhere that give out helpful Salary Cap management advice.
Let’s go over some basic stuff regarding the salary cap and how to manage it in Madden NFL 13.
When you re-sign or negotiate a player’s contract you will be negotiating that players contract, contract years, and bonus. I think it’s important to know how these things affect your cap, especially if you end up releasing that player or trading him before his contract is up.
Players Contract – This is the total amount that you plan on paying that player all together.
Contract Years – This is the number of years that player is scheduled to make their money on your team.
Bonus – This is guaranteed money that you owe the player and is distributed evenly over the course of the contract years.
The guys over at E-Athlete do a great job of explaining how to look at the salary cap and explain the effects of releasing someone. Here is one of the examples they give:
The time has come to release Darren Sproles. He is just too old and taking up too much of your salary cap for you to keep him around.
Sproles was originally signed to a 4 year contract for $12 mil with a $6 mil signing bonus. There are 2 years remaining on the contract. You can see the amount of the remaining contract for each year as well. The only portion you really need to worry about is the signing bonus which was $6 mil. There are 2 out of 4 years remaining which means half of the signing bonus is still owed. The signing bonus is broken down evenly over the length of the contract which means $6 mil divided by 4 years equals $1.5 mil per year. Since there are 2 years left, the total cap penalty will be $1.5 mil times 2 which equals a total of $3 mil.
If you like formulas – Cap Penalty = (Years remaining/Total Contract years) x signing bonus
Make sure you take a look at their video also.
E-Athlete does a great job explaining it but I want to just point out some bullet points you need to remember:
1. Cap Penalties are divided in 2 years. So although a person might have 3 years left on their contract, the bonus is going to be split into the first two seasons.
2. Trading does not mean you give the Cap Penalty to someone else. You have to pay that Bonus you gave the player when you signed him, so his Bonus you owe him is your Cap Penalty. Example, if you trade a guy and you still owe him 4M in bonuses and he has 4 years left, then you’ll incur a 2M cap penalty in each of the next 2 years.
3. Don’t sign and release. Be sure of who you pick up. In last years Madden Online Franchise you would look at the transaction log and see people just signing people and then releasing them just to see how they’d look on their team. You don’t want to do this or you may find yourself in a bunch of cap problems.
4. Use the E-Athlete Calculator to find out how much Cap Penalty someone is going to go against your Cap. It’s a great resource.
So there you have it. I will probably make a video myself explaining the cap, but I think it’s important that your league members know how the Salary Cap affects their team and to use the tips and calculator to their advantage instead of just releasing guys.