Published on June 18th, 2012 | by Shopmaster87
Fantasy Draft and Player Editing Left Out of Madden NFL 13 Has Fans in a Funk
The new Infinity Engine and Connected Careers were big announcements at E3 in LA for Madden NFL 13, but it’s what’s not in Madden NFL 13 that has fans somewhat skeptical and shouting from the hilltops about their disappointment. On various Madden NFL 13 forums including EA SPORTS’ own Madden forum fans are really upset with the exclusion of Fantasy Draft, Player Editing for Connected Careers, and NCAA Class Imports.
I have personally received a lot of nasty comments and backlash as if I made that decision to take those things out. Just to go on the record again. When I heard they were removing Fantasy Draft and NCAA Imports early in the year I was upset. I also told EA the Community would be upset also. They made the decision anyways stating they didn’t have enough time to get them in and done right. Now while that decision may not affect many it does upset those who spend their time updating rosters and draft classes. I feel their pain. It was just a year ago today that I felt the same way when nothing was done with online franchise in NFL 12. So for those fans that don’t understand what all the fuss is about, I’m going to do my best to explain.
Let’s start with No Fantasy Draft in Madden NFL 13. With no Fantasy Draft, some think that online franchises are not going to flourish or be successful because no one is going to want to be the Colts or some other low rated teams. I have to admit, I loved Madden Online Fantasy Drafts last year, but the reality for me is that the most successful 32 man franchises that I was a part of were the ones with stock rosters. I’m not sure if it was because people didn’t know how to draft and left the league right after the draft or that people didn’t want to take over a team that they didn’t build. I participated in 4 leagues that had 30-32 people drafting and by week 2 that number on average dropped down to 20-23 and only 3 finished the season with more than 15 people still playing. Maybe that’s just me, but I see No Fantasy Draft as something that’s low on priority of the features that didn’t make it in Madden NFL 13. Me seeing it as a low priority doesn’t mean I don’t think it should be put in Madden NFL 14, because I do but the push to put it in Madden NFL 13 as a patch is a little dangerous. Fantasy Draft would be a big integration in the current Connected Career Mode as it is now. Here are some things that we should think about before we start pushing for this. How will future picks already in the system work? Will Redskins still not have those draft picks? How will the salary cap work, on the go calculation? The draft that’s in depth with Trey Wingo, it would have to be a stripped down version of what it is now in CC. I’m not saying that these things can’t be done, but I’d much rather the dev team to work out the kinks in Connected Careers and with Physics than to get this in the game right away. I may be of the minority in that respects but that’s just my opinion. Would you rather them do everything they can to get Fantasy Draft in the game and neglect other aspects of the game that need tweaking like Physics?
The number 1 issue from the fans that I’ve been talking with is that player editing is the real big feature missing. I have to admit that I’m not a ‘Player Editing’ user and can’t relate but I can tell you it sucks for those who are. Players that use Player Editing seem to be mostly offline franchise users who use to edit their offline franchises. So you can’t change a player’s position, a players jersey number, equipment, and more importantly it seems you can’t change ratings. Like I said this is more of an offline issue, because you used to could do those things last year. I think that’s why there is soo much opposition, because it’s not like things were not added; things were taken away. Now while I understand the complexity of allowing people to edit ratings that the devs have concern about, but editing uniforms, facemasks, socks, and even numbers shouldn’t be as complex. I of course am not a Dev and do not have any insight on that process. Maybe it’s the whole editing feature. If you think about it editing a player allows you to do a number of things and maybe it’s just not as simple to take away rating editing and position editing than we are thinking. Another misconception is that you can’t edit any players and you can, you just can’t take that edited roster and start a Connected Career with it. So you can edit a player and play in a ‘Play Now’ but who wants to do that …. no one.
This whole thing is really taking away from the really cool thing that has been put in Connected Careers. As an online franchise player I’m very happy, because I get a lot of the things I’ve been asking about like salary cap, draft pick trades, practice mode in franchise, deep storylines, and more.
No matter whether these exclusions affect you or not there is no denying that this is a big topic in the Madden Community and one that will not be going away anytime soon.
If you want to sound off and join an effort to get Fantasy Draft and Player Editing, then please join the EA SPORTS Game Changers Idea page and vote for your favorite ideas. You can get to that by clicking here.