I had a discussion with some fellow gamers last time we were all together and we talked about improvements that needed to be in our video football games. I’m not talking about physics, natural motion, improved locomotion; we all agreed those things needed to be addressed but we talked about the things that people don’t talk about too often.
How many times have you seen a kicker line up for a go ahead FG and the holder mis-handles the snap? It happens right? Also snaps over the head of QBs, mis-handled punts, mis-handedled handoffs, and bobbled transitions of the ball between the center and the QB. Why aren’t these things in Madden, we see it every week in the real NFL; we want that real NFL experience don’t we? Well that was the discussion we had and there were some guys who felt like that should be in the game. I told them I would literally throw my controller everytime that happened. If it was something I could control in some way, I’d be for it; other than that I don’t want that to randomly happen at any given moment do you? Maybe I’m in the minority, maybe guys do want that realism.
Here is my take; if there was some kind of mechanic on FG/XP holds then I wouldn’t mind it but if I have no control over when it happens, then I don’t want it. So then they hit me with the “Well your RB fumbles randomly …” and I’m like “I can press RB and have him wrap up to prevent fumbles, plus it’s tied to a rating …” Then they said this, and this struck me as interesting … “Let the LS (Longsnapper) and holder have a rating tied to that.” Hmmm … that’s an interesting thought, but I’m not sure if even that would be something I want to see. Let’s say a longsnapper has a “Snap” rating of 67, how would that determine how good of a snap he makes each time. I’m not sure but I want to hear your opinion on this and your reasoning.
Please vote and in the comments give me your reasoning.